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Blacks and Video game violence, Urban Terror, Satirical Depictions
Published on August 13, 2004 By joetheblow In Pure Technology
SOURCE: NY Times

The Color of Mayhem, in a Wave of 'Urban' Games
By MICHEL MARRIOTT

Published: August 12, 2004

THE screen crackles with criminality as a gang of urban predators itch for a kill. The scene erupts into automatic-weapons fire in a drive-by nightmare of screaming car engines, senseless death and destruction set to a thumping rap soundtrack.

The action is not part of a new film, but of a video game in development - the latest permutation of Grand Theft Auto, one of the most popular game series ever. Partly set in a city resembling gang-ridden stretches of Los Angeles of the 1990's, it features a digital cast of African-American and Hispanic men, some wearing braided hair and scarves over their faces and aiming Uzis from low-riding cars.

The sense of place, peril and pigmentation evident in previews of the game, Grand Theft Auto: San Andreas, underscores what some critics consider a disturbing trend: popular video games that play on racial stereotypes, including images of black youths committing and reveling in violent street crime.

"They are nothing more than pixilated minstrel shows," said Joe Morgan, a telecommunications executive in Manhattan who is black and is helping rear his girlfriend's 7-year-old son, who plays video games. Mr. Morgan argues that games like the Grand Theft Auto sequel, which was described glowingly and at length in a game magazine the boy recently brought home, are dangerously reinforcing stereotypes.

"A lot of young people are unable to discern between reality and satirical depictions," he said. "It makes them very vulnerable."

His complaint echoes a concern that many civil rights and other groups, including the National Association for the Advancement of Colored People, have long raised about stereotyping in movies, and the detrimental impact it may have on racial understanding and relations.

The issue, critics say, is not that the games' representation of racial and ethnic minorities is as blatantly threatening as the sort found at hate sites on the Web, where players are asked to gun down virtual black or Jewish characters. Rather, the racial and ethnic depictions and story lines are more subtle, and therefore, some say, more insidious.

"It's not just the kinds of stereotyping people generally think of," said Eileen Espejo, a senior associate at Children Now, an advocacy group in Oakland, Calif., that has studied video games. "It is the kind of limiting what characters of color can do and cannot do in the games that sends a message to kids."

Video game developers counter that no offense is intended. They say their games are simply parodies, or a reflection of a sort of "browning'' of popular culture that transcends race and sells to all in a marketplace captivated by hip-hop styles, themes and attitude.

Several games scheduled for wide release this fall or early next year are notable for their portrayal of urban black culture:

Def Jam Fight for NY, from Electronic Arts, a sort of "MTV Raps" meets "W.W.E. SmackDown!" in which mostly hip-hop-style characters (one with the voice of the rapper Snoop Dogg) slap, kick and pummel one another in locations like a 125th Street train station in Harlem.

25 to Life, from Eidos Interactive, an "urban action game" set to a hip-hop soundtrack that allows gamers to play as police officers or criminals, and includes lots of images of young gun-toting black gangsters.

Notorious: Die to Drive, described by its developer, Ubisoft, as featuring "gangsta-style car combat" with players seeking to "rule the streets of four West Coast neighborhoods." Ubisoft's Web site describes the payoff succinctly: "High-priced honeys, the finest bling, and millionaire cribs are just some of the rewards for the notorious few who can survive this most dangerous game. Once you go Notorious, there's no going back."

The prominence of black characters in those story lines is all the more striking because of the narrow range of video games in which blacks have been present, if present at all, over the years. A 2001 study by Children Now, for example, found that of 1,500.....




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